Wednesday, March 8, 2017
"Fall of Magic" - a Storytelling Game (Review)
Game play involves a map that you unwind over the course of the story. Step one is putting together your character from a list of name and occupation/title prompts, followed by a quest with the Magnus to save the dying magic of the kingdom. Each nicely illustrated stop on the map has different scene prompts, and each person gets a chance to set a scene at the location. The rules are simple and contained in a small booklet, and there are only a few tokens and one die. There is no 'winning' or 'loosing', just having fun! You can play completely cooperatively, or develop characters with conflicting agendas...it's up to you!
However, it's a beautifully rich set-up, and we found that two hours sped quickly by as we journeyed on our adventure to save magic! The game is structured just enough to let things run smoothly and form a loose framework for one's imagination to run wild. You can 'act' out your scenes, or narrate them as you choose. A great game for those who love writing, improv, or role-playing! Works as either a one-day game, or an on-going group activity.
While we got to play with the snazzy cloth scroll and metal tokens that our friend brought, there is also a much cheaper digital version for purchase.